C# Mine
|
The methods of the MineServer class are listed here.
|
Name |
Description |
![]() ![]() |
This is DecryptPacket, a member of class MineServer. | |
![]() ![]() |
This is EncryptPacket, a member of class MineServer. | |
![]() ![]() |
This is FindGatewayByExternalIdentifier, a member of class MineServer. | |
![]() ![]() |
This is the overview for the ProcessPacket method overload. | |
![]() ![]() |
This is the overview for the resetDataAck method overload. | |
![]() ![]() |
This is ResponseHeader, a member of class MineServer. | |
![]() ![]() |
This is ReturnStartupPacket, a member of class MineServer. |
|
Name |
Description |
![]() ![]() ![]() |
Fires the LogException event. |
|
Name |
Description |
![]() ![]() ![]() |
Fires Gateway event. | |
![]() ![]() ![]() |
Fires PersistGateway event. | |
![]() ![]() ![]() |
Fires PersitSensor event. | |
![]() ![]() ![]() |
Fires the SensorMessage event. | |
![]() ![]() ![]() |
Fires the UnknownGateway event. | |
![]() ![]() ![]() |
Fires the UnknownSensor event. |
|
Name |
Description |
![]() |
Clear queue of all commands to be sent to sensor | |
![]() |
Queues sensor specific command to be sent down | |
![]() |
Access to the object instances used by the server. Returns null if gatewayID does not belong to any of the registered gateways. | |
![]() |
Access to the object instances used by the server. Returns null if sensorID does not belong to any of the registered gateways. | |
![]() |
This is ProcessBytes, a member of class MineServer. | |
![]() |
Adds the gateway to the servers list of valid objects | |
![]() |
Adds the sensor to the servers list of valid objects | |
![]() |
Removes the gateway from the servers list of valid objects | |
![]() |
Removes the sensor from the servers list of valid objects | |
![]() |
This call starts the socket listeners that the gateways will use to communicate | |
![]() |
This call stops the socket listeners that the gateways will use to communicate |
Copyright (c) 2017. All rights reserved.
|
What do you think about this topic? Send feedback!
|